module("piece", package.seeall);

function Piece()
    piece = {};

    function piece:pieceImage(n, n2)
        piece[n] = display.newImage('Assets/Piece.png', (n * 32) - 32, (n2 * 32) - 70);
        physics.addBody(piece[n]);
        piece[n].bodyType = "kinematic";
    end

    return piece
end